
3D Game Engine Design
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Beschreibung
The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. In a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame the new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics;all challenging subjects for developers. The mathematics coverage is now focused towards the end of the book to separate it from the general discussion. von Eberly, David H.
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Über den Autor
- paperback
- 190 Seiten
- Erschienen 2023
- CRC Press
- Kartoniert
- 272 Seiten
- Erschienen 2017
- CRC Press
- Taschenbuch
- 624 Seiten
- Erschienen 2016
- CADCIM Technologies
- Kartoniert
- 104 Seiten
- Erschienen 2021
- 3DTotal Publishing
- paperback
- 304 Seiten
- Erschienen 2011
- Cengage Delmar
- Taschenbuch
- 800 Seiten
- Erschienen 2017
- CADCIM Technologies
- hardcover -
- Erschienen 1996
- Thieme, Stuttgart