
Gamification to Drive Decision-Making in Tourism
Kurzinformation



inkl. MwSt. Versandinformationen
Artikel zZt. nicht lieferbar
Artikel zZt. nicht lieferbar

Beschreibung
Making decisions can be highly time consuming and often causes uncertainty in the decision maker. In the field tourism this is even more difficult because of the intangible nature of the product and the complex set of interactions between the industry players. Gamification is an technique that online companies have massively started to use in order to drive the decisions that tourists make before, during, and after the consumption of a service. This script breaks down the decision making process into separate phases and describes with concrete examples the best methods to influence buyers at every stage. von Terragni, Francesco
Produktdetails

So garantieren wir Dir zu jeder Zeit Premiumqualität.
Über den Autor
Francesco started getting passionate about the online world in his early 20's, when he focused on Online Marketing Techniques and Decision-Making process. He is currently working on several in-field online projects.
- paperback
- 276 Seiten
- Erschienen 2024
- Rethink Press
- Kartoniert
- 178 Seiten
- Erschienen 2018
- Springer
- Gebunden
- 232 Seiten
- Erschienen 2020
- The MIT Press
- Gebunden
- 377 Seiten
- Erschienen 2015
- Springer
- Kartoniert
- 668 Seiten
- Erschienen 2000
- Springer
- Kartoniert
- 388 Seiten
- Erschienen 2022
- O'Reilly
- Kartoniert
- 176 Seiten
- Erschienen 2018
- TibiaPress
- Gebunden
- 480 Seiten
- Erschienen 2021
- Siedler Verlag
- hardcover
- 702 Seiten
- Erschienen 1998
- Pearson