
OpenGL Superbible
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Beschreibung
OpenGL® SuperBible, Seventh Edition, is the definitive programmer's guide, tutorial, and reference for OpenGL 4.5, the world's leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL's newest APIs; key extensions; shaders; and essential, related concepts. Students will find up-to-date, hands-on guidance for all facets of modern OpenGL development—both desktop and mobile. von Sellers, Graham und Wright, Richard S und Haemel, Nicholas
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Über den Autor
Graham Sellers, AMD Software Architect and Engineering Fellow, represents AMD at the OpenGL ARB. He has contributed to the core OpenGL specification and extensions, and holds several graphics and image processing patents. Richard S. Wright, Jr., Senior Software Engineer for Software Bisque, developed multimedia astronomy and planetarium software using OpenGL. For more than a decade he taught OpenGL programming in Full Sail University's game development degree program. Nicholas Haemel, Director of Camera Software at NVIDIA, has represented NVIDIA at the Khronos Group standards body and authored many OpenGL extensions.
- hardcover
- 176 Seiten
- Erschienen 2015
- Adeo
- paperback
- 368 Seiten
- Erschienen 2008
- Lua.org
- leather_bound
- 1451 Seiten
- Erschienen 1990
- Alfredo Ortells, Editorial.