Klimaneutrales UnternehmenFaire PreiseSchneller & kostenloser Versand
Calculus for Computer Graphics

Calculus for Computer Graphics

53,49 €

inkl. MwSt. versandkostenfrei

Lieferzeit 1-3 Werktage

Kurzinformation

Sprache:
Englisch
ISBN:
3030113752
Seitenzahl:
303
Auflage:
-
Erschienen:
2019-03-21
Dein Kauf tut Gutes! Mit diesem Kauf trägst Du zur Neupflanzung eines Baumes bei. Jeder Baum zählt! Green Tree

Gebrauchte Bücher kaufen

Information
Das Buch befindet sich in einem sehr guten, unbenutzten Zustand.
Information
Das Buch befindet sich in einem sehr guten, gelesenen Zustand. Die Seiten und der Einband sind intakt. Buchrücken/Ecken/Kanten können leichte Gebrauchsspuren aufweisen.
Information
Das Buch befindet sich in einem guten, gelesenen Zustand. Die Seiten und der Einband sind intakt. Buchrücken/Ecken/Kanten können Knicke/Gebrauchsspuren aufweisen.
Information
Das Buch befindet sich in einem lesbaren Zustand. Die Seiten und der Einband sind intakt, jedoch weisen Buchrücken/Ecken/Kanten starke Knicke/Gebrauchsspuren auf. Zusatzmaterialien können fehlen.

Neues Buch oder eBook (pdf) kaufen

Information
Neuware - verlagsfrische aktuelle Buchausgabe.
Natural Klimaneutral
Coins Faire Preise
Check Schnelle & einfache Abwicklung
53,49 €

inkl. MwSt. versandkostenfrei

Lieferzeit 1-3 Werktage

53,49 €

inkl. MwSt. versandkostenfrei


Beschreibung

Calculus for Computer Graphics

Students studying different branches of computer graphics have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems. In this 2nd edition, the author extends the scope of the original book to include applications of calculus in the areas of arc-length parameterisation of curves, geometric continuity, tangent and normal vectors, and curvature. The author draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He introduces the subject by examining how functions depend upon their independent variables, and then derives the appropriate mathematical underpinning and definitions. This gives rise to a function's derivative and its antiderivative, or integral. Using the idea of limits, the reader is introduced to derivatives and integrals of many common functions. Other chapters address higher-order derivatives, partial derivatives, Jacobians, vector-based functions, single, double and triple integrals, with numerous worked examples, and over a hundred and seventy colour illustrations. This book complements the author's other books on mathematics for computer graphics, and assumes that the reader is familiar with everyday algebra, trigonometry, vectors and determinants. After studying this book, the reader should understand calculus and its application within the world of computer graphics, games and animation. von Vince, John

Produktdetails

Einband:
Kartoniert
Seitenzahl:
303
Erschienen:
2019-03-21
Sprache:
Englisch
EAN:
9783030113759
ISBN:
3030113752
Gewicht:
539 g
Auflage:
-
Verwandte Sachgebiete:

Über den Autor

Professor John Vince began working in computer graphics at Middlesex Polytechnic in 1968. His research activities centered on computer animation software and resulted in the PICASO and PRISM animation systems. Whilst at Middlesex, he designed the UK's first MSc course in Computer Graphics and developed a popular program of short courses in computer animation for television designers. In 1986 he joined Rediffusion Simulation as a Research Consultant and worked on the development of real-time computer systems for commercial flight simulators. In 1992 he was appointed Chief Scientist of Thomson Training Simulation Ltd. In 1995 he was appointed Professor of Digital Media at the National Centre for Computer Animation at Bournemouth University and in 1999 he was made Head of Academic Group for Computer Animation. He was awarded a DSc by Brunel University in recognition of his work in computer graphics. He has written and edited over 40 books on computer graphics, computer animation and virtual reality, including the following Springer titles: . Mathematics for Computer Graphics (2014) . Calculus for Computer Graphics (2013) . Matrix Transforms for Computer Games and Animation (2012) . Expanding the Frontiers of Visual Analytics and Visualization (2012) . Quaternions for Computer Graphics (2011) . Rotation Transforms for Computer Graphics (2011)


Entdecke mehr vom Verlag


Kundenbewertungen

0
Kundenbewertungen für "Calculus for Computer Graphics"
Bewertung schreiben
Bewertungen werden nach Überprüfung freigeschaltet.

Die mit einem * markierten Felder sind Pflichtfelder.

Ich habe die Datenschutzbestimmungen zur Kenntnis genommen.


Neu
53,49 €

Zuletzt angesehen

Entdecke mehr Gebrauchtes für Dich
frontend/listing/product-box/box-product-slider.tpl