
Writing for Animation, Comics, and Games
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Beschreibung
Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration. von Marx, Christy
Produktdetails

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Über den Autor
- Hardcover
- 246 Seiten
- Erschienen 2010
- Lexington Books
- paperback
- 387 Seiten
- Erschienen 2006
- BLOOMSBURY
- Gebunden
- 256 Seiten
- Erschienen 2022
- Thames & Hudson
- paperback
- 304 Seiten
- Erschienen 2011
- Cengage Delmar
- hardcover
- 192 Seiten
- Erschienen 2017
- Pocket Books