Two Bit Circus and the Future of Entertainment
Kurzinformation
inkl. MwSt. Versandinformationen
Artikel zZt. nicht lieferbar
Artikel zZt. nicht lieferbar

Beschreibung
This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of downtown Los Angeles. This brief examines the ways they apply computer science to a wide variety of applications, including interactive games, immersive adventures, and virtual reality. The authors demonstrate how technology can encourage children and adults to become more comfortable with the STEAM field. Educators and people interested in the ways that innovation and technology can solve current problems in entertainment, healthcare, education, and business will find this brief a valuable resource. Two Bit Circus creates unique productions that encourage playful collaboration across multiple platforms in interactive and meaningful ways. The company produces high tech games and immersive entertainment experiences that merge physical and digital play. von Lemle, Elise und Bomkamp, Katherine und Klein Williams, Marcella und Cutbirth, Elizabeth
Produktdetails
So garantieren wir Dir zu jeder Zeit Premiumqualität.
Über den Autor
- paperback -
- Erschienen 2000
- Heyne
- cassette -
- Erschienen 2006
- Random House Audio
- hardcover
- 349 Seiten
- Erschienen 2012
- Tor Books
- hardcover -
- Erschienen 1994
- Harcourt
- paperback
- 230 Seiten
- Erschienen 2018
- NowNext Press
- Kartoniert
- 136 Seiten
- Erschienen 2018
- Sutton
- Kartoniert
- 236 Seiten
- Erschienen 2007
- Rowohlt Taschenbuch




