Arcade Game Typography: The Art of Pixel Type
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Beschreibung
Arcade Game Typography presents readers with a fascinating new world of typography ¿ the pixel typeface. Video game designers of the 70s, 80s and 90s faced colour and resolution limitations that stimulated incredible creativity: with letters having to exist in an 8x8 square grid, artists found ways to create expressive and elegant character sets within a tiny canvas. Featuring pixel typefaces carefully selected from the first decades of arcade video games, Arcade Game Typography presents a previously undocumented `outsider typography¿ movement, accompanied by insightful commentary from author Toshi Omagari, a Monotype typeface designer himself, and screenshots of the type in use. Exhaustively researched, this book gathers an eclectic typography from hit games such as Super Sprint, Pac-Man, After Burner, Marble Madness, Shinobi, as well as countless lesserknown gems. The book presents its typefaces on a dynamic and decorative grid, taking reference from high-end type specimens while adding a suitably playful twist. Unlike print typefaces, pixel type often has bold colour `baked in¿ to the characters, so Arcade Game Typography looks unlike any other typography book, fizzing with life and colour.
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Über den Autor
- Taschenbuch
- 176 Seiten
- Erschienen 2020
- Stiebner Verlag
- hardcover -
- Erschienen 1995
- Graphis Press,Switzerland
- hardcover
- 224 Seiten
- Erschienen 1991
- Edition Stemmle Schaffhausen.
- Hardcover
- 192 Seiten
- Erschienen 2002
- Schmidt, Mainz
- paperback
- 96 Seiten
- Erschienen 2010
- Lars Müller Publishers
- hardcover
- 256 Seiten
- Bangert



